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Resource micromanagement has always been one of the factors that made Dark Souls an inherently difficult game, since it adds an extra layer that players have to keep an eye out for. One of OverBorder Studio's biggest challenges while working on Thymesia was dictated by the developer choosing not to include a stamina bar.
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How Thymesia Differs From Dark Souls and Other Souls-likes RELATED: The Title of Soulslike Thymesia Explained Game Rant spoke to OverBorder Studio about what makes Thymesia stand out from the crowd of similar titles that came after the enormous success of Dark Souls. That's why Thymesia takes those similarities and transforms them into something unique, changing the formula enough to ask the question of what it means to be a Souls-like. In fact, Dark Souls had a huge impact on OverBorder Studio's work.
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Such is the case of Thymesia with Bloodborne and, more specifically, with the Dark Souls series as a whole that spawned the Souls-like genre.Ĭomparisons are not always bad, and Thymesia is not designed to be a complete revolution of systems introduced by other classic Souls-likes. These definitions can help when it comes to categorizing games, but are not necessarily good for games themselves because of how much more they might have to offer beyond being a "clone" of another title. It has been seven months since the announcement of OverBorder Studio's Thymesia, a game that was immediately labeled as a Souls-like with stylish combat like Bloodborne on PC.